• (23,20)
• (30,24)
• (60,54)
• (13,14)

• (10,15)
• (16,19)
• (14,19)
• (40,90)

• True
• False
• #### 4.  __________ is a method for testing a pixel inside of a polygon.

• even-odd method
• Winding Number Method
• Both A & B
• None of these
• #### 5.  Mapping the world co-ordinates into physical device co-ordinates is called

• Translation
• Homogenous coordinates
• Coordinates Transformation
• Viewing Transformation

• CPU
• GPU
• Monitor
• Frame buffer
• #### 7.  Bitmap graphics are also known as...

• Raster Graphics
• Vector Graphics
• Scalable Graphics
• SVG Graphics
• #### 8.  To generate a rotation , we must specify

• Rotation angle ϴ
• Distances dx and dy
• Rotation distance
• All of the mentioned
• #### 9.  Resolution is...

• The number of pixels in an image.
• The size of an image.
• The scalability of an image.
• The shape of an image.
• #### 10.  Following is the Interpolating Curve

• Bezier Curve
• Hermite Curve
• Exponential Curve
• Direct Curve

• V-E-F=2
• V+E-F=2
• V+E+F=0
• V-E+F=2
• #### 12.  Two successive translations are___________________

• Subtractive
• Inverse
• Multiplicative
• #### 13.  Which of the following represents shearing?

• (x, y) → (x cos(θ)+y sin(θ), -x sin(θ)+y cos(θ))
• (x, y) → (ax, by)
• (x, y) → (x+ay, y+bx)
• (x, y) → (x+a, y+b)
• #### 14.  A pixel is

• a sprite
• the colors in an image
• the smallest point on a digital image
• a collection of colors

• Convex
• concave
• closed
• Complete
• #### 16.  The seed fill algorithm for filling polygon is classified as ________ fill algorithm and _______ fill algorithm.

• Even,Odd
• Boundary, Scan
• Flood, Boundary
• Edge, Flood
• #### 17.  To apply the midpoint method, we define

• circle(x, y)= x2+ y2- r2
• circle(x, y)= x+ y2- r2
• circle(x, y)= x2– y2- r2
• circle(x, y)= x2+ y2- z2
• #### 18.  What is the use of homogeneous coordinates and matrix representation?

• To scale
• To rotate
• To treat all 3 transformations in a consistent way
• To shear the object
• #### 19.  In line clipping, the portion of line which is _____________ of window is cut and the portion that is _____________ the window is kept.

• outside, inside
• inside, outside
• exact copy, different
• different, an exact copy
• #### 20.  CG stands for_____________?

• Common Games
• Computer Graphics
• Computer GUI
• Creative GUI

• 6
• 9
• 12
• 4
• #### 22.  Which of this is compulsory for 2D reflection.

• Origin
• Reflection axis
• Co-ordinate axis.
• Reflection plane.

• P0=1-R
• P0=1-R2
• P0=1 + R
• P0= 1+R2

• 8
• 24
• 32

• y = m.x + b
• y = b.x + m
• y = x.x + m
• y = b + m.m
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