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MCQ Questions for CBSE Class 12 with Answers
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Quiz
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True or False: Video Games Through the Ages
1.
As early as 1950, it was proposed that computers could be programmed to play chess.
True
False
2.
The game
Spacewar!
began in 1962 as a public display for visitors to the Brookhaven National Laboratory in New York.
True
False
3.
Spacewar!
inspired engineering student Nolan Bushnell to create the next big computer game:
Snake
.
True
False
4.
Several historically important games were originally developed as “after hours” amusements by technical students and staff, and functioned as technology demonstrations.
True
False
5.
Soon after it was founded, video game corporation Atari received a contract to develop an electronic version of Ping-Pong.
True
False
6.
Atari created the “coin-op” game industry that became perhaps the main source for innovative electronic games well into the 1980s.
True
False
7.
In 1966 Ralph Baer designed circuitry to display and control moving dots on a television screen, leading to the simple chase game
Fox and Hounds
.
True
False
8.
Before Atari had the chance, Ralph Baer and his team created an at-home version of Pong, which previously existed only as a coin-operated game.
True
False
9.
Home video games experienced a sharp decline by 1983, with consumer backlash about the games’ unpredictability at an all-time high.
True
False
10.
One of the first computer games based on the text, networking, and other capabilities available in academic laboratory computers was
Hunt the Wumpus
.
True
False
11.
Most video games were not equipped to run on home computers until the late 1990s.
True
False
12.
In the 1980s, Nintendo and Sega introduced a new generation of video game consoles with graphics that equaled or exceeded the capabilities of personal computers.
True
False
13.
Sega was the first to introduce battery-powered storage cartridges that enabled players to save games in progress so that they could later continue playing right where they had left off.
True
False
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